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Old Oct 26, 2007, 01:26 PM // 13:26   #21
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I would like to explain why people whine about paragon changes and it's because they are terribad at Guild Wars. Not much else to it
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Old Oct 26, 2007, 01:32 PM // 13:32   #22
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Originally Posted by yesitsrob
I would like to explain why people whine about paragon changes and it's because they are terribad at Guild Wars. Not much else to it
Agreed, but only sidenote I would like to make is that aggressive refrain was rather hacked then nerfed, cracked armor makes no sense at all, just lower AL when it's up and be done with it.
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Old Oct 26, 2007, 01:56 PM // 13:56   #23
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1. I agree with OP that Paragon buffs are needed. Devs should not take away from a class without giving something back in return.

2. My Paragon is still playable in PvE, but ... not as versatile, not as powerful as my Ranger or indeed any of my other characters ... with the exception of one build.

3. The battery party support Paragon is still a real winner. But in my case at least, the AI is much better at playing it. Leaving me as a spear chunker mostly.
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Old Oct 26, 2007, 02:20 PM // 14:20   #24
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Originally Posted by timebandit
By the way, the cap for movement speed is not 33% but +50% and -90%.
http://wiki.guildwars.com/wiki/Speed_boost

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Dash is a stance granting a 50% speed boost compared to the normal cap of 33%. While dash is useful for a short burst of speed and gaining ground rapidly, it is not the best speed boost for sustained running.
Although I couldn't find an article stating so, debuff is also capped at -33%. Go to the Isle of the Nameless, get crippled and activate Flail and you'll be moving at the same speed.

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So how comes this doesn't count for adrenaline if the skill description states otherwise!!!
Fight under the effects of Soothing and it will work just as it says. The link you provided says just that. When the armour cap was introduced they specifically wrote in the update notes that a single skill may bypass the cap. If it was implied that all caps can be overridden why would they include that extra line?
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Old Oct 26, 2007, 03:45 PM // 15:45   #25
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Originally Posted by Mokone
i believe with the addition of the Paragon PvE skills, Paragons are in no need of any further buffs.

this is only good for PvP, too.

i guess this is why so many have the mentality that Paragons are bad now, but who cares about what bad players say anyways?
PvE ≠PvP... If you're referring to PvP-exempt skills like "Nothing To Fear", your comment made no point. If you referred to PvE/PvP skills, the only skill(s) I see that're remotely of any use are Spear Swipe and Spear of Redemption. All other skills are passive and ineffective. Oh, and I suspect that spear swipe's daze effect will probably get nerfed, too. If so, all I got to say to that is GG Anet..... G..... g.........

G_G
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Old Oct 26, 2007, 03:58 PM // 15:58   #26
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What she means is because paragons have these insane skills they can focus on getting the profession balanced in PvP without having to worry about the PvE backlash. Nerf skills all they want, paragons can abuse SY/TNTF better than anyone that the profession will always be good in a PvE setting.

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Oh, and I suspect that spear swipe's daze effect will probably get nerfed, too.
I would say it's safe.
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Old Oct 26, 2007, 04:37 PM // 16:37   #27
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I think many people just want the Paragon to be something different.

They have great passive assets: Great armor, great spear dps, even great adrenaline and energy gain skills. TNTF and SY and in fact most shouts are rather passive skills.


Passive effects are hard to "see" and are often underestimated. Probably many women would agree that they want more "active" Paragons, as they are more fun.
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